Basketball27: MC Streetball King Achievements

The achievements setup for Streetball King: it works through the teammates at both parks until each has 5 wins and their "Teammate Trial" unlocks; or it plays only the trials you've already unlocked. In the match it plays exactly like Streetball King's Shooting.

PlayShootingGreen lock5 wins eachTeammate trialsBeta
CourtClaremont Park and Valley Park; parameters are saved separately per court
Pick in MAN"Basketball27: MC Streetball King Achievements" (paid, marked "Beta")

Beta

Achievements is new in 2.0.6. It works, but we are still tuning it on real consoles. If it gets stuck, send it to us with "Upload log" or the stuck screenshot in MAN.

1In-game settings and position

Same as Streetball King: the position (player indicator) and view (camera) settings below are required; then stop at the tip-off prompt (as in getting into position).

GameCustomize HUDPlayer Indicator (position)
Player IndicatorOn
Style · Claremont ParkFlame · Green · Large
Style · Valley ParkFlame · Purple · Large
Takeover IndicatorOff

This is how MAN finds your position. The two courts use different colors — change it when you switch courts. MAN locates your player from this color; the wrong color means the wrong player.

GameShot Meter
Shot MeterOn
StyleStraight
PositionBeside player
SizeLarge

With Green lock on, MAN watches the green timing window on this meter. Set Size to Large, not Medium, or MAN can't read the meter reliably.

GameCamera (view) and Shot Feedback
Camera2K Classic · Zoom 5 · Height 10
Shot FeedbackAll shots · Top center · all four on

The camera must match exactly. MAN works out the court and the three-point line from this view; with a different camera, positions and shot zones come out wrong. See Open Court in-game settings for each item.

2Pick the goal

Parameter Options What it does
Goal 5 wins each (default) / Trials only 5 wins each: scans the upgrade bar on the right of the opponent board, finds teammates without 5 wins yet and plays them one by one. Trials only: goes from the board with R1 through "Co-op" to the "Trials" page and plays unlocked trials.
Opponent order Grid order / Fewest left first / Random For 5 wins each: only picks from players who still need wins.
Rescan when done On (default) After everyone has 5 wins, scans the board again and keeps playing anyone still short.
Trial order Clear all (default) / Repeat one / Random For Trials only. Clear all: plays unlocked, unchecked trials from top to bottom until each is checked, and stops when all are.
Opponent / Random / Random among Same as Streetball King; random only draws from the ticked names.

Passing through the Co-op page

For Trials only, MAN presses R1 twice from the opponent board, passing the "Co-op" page. Pressing ✕ there starts online matchmaking, so MAN only presses R1 / ○ on that page and never hits it by accident.

3Shooting and green lock

Achievements has a single mode, Shooting. Shot gears, offense zones, movement and green-lock tuning all work like Streetball King — see Streetball King's shooting and green lock. Factory release latency is 167.

4Start and follow progress

Pick a run duration and press Start. The current session and the monitor show who MAN is playing, wins still needed and trial progress.

If something goes wrong

  • Wins still needed look wrong: a covered upgrade bar or an unsettled focus can misread; with "Rescan when done" on, MAN double-checks at the end.
  • Can't select a trial: make sure the trial is unlocked (5 wins against that player first).
  • Anything else: see Streetball King's troubleshooting and the FAQ.